This year's FIRST challenge has a medieval theme, where robots cross elaborate defenses in order to launch "boulders" at the opponent's tower. The upper windows are high goals with 5 points each and the lower archways are worth only 2 points each. Therefore, that was the first aid we needed. Unlike the high-school team, we meet in a residential basement, so we can't build the whole 9.5 foot tall, 4 four wide beast. I had to break it apart into segments, each 3 feet high in order to fit into a van when we take our show to the county fair. This also meant limiting the upper two stories to one side each.
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Next, we constructed the enemy "defenses", the obstacles our robot has to be able to overcome. We built one 2 foot by 4 foot hold with the ramps on each side and drop in each of the eight choices : moat, rock wall, rough terrain, ramparts, portcullis, etc. Since the portcullis is six feet tall and we ran out of room in the storage shed outside, we decided not to build the elaborate metal drawbridge or sally port. The local high-school team (with 30 members) graciously offered to let us borrow theirs.
My favorite obstacle was the "cheval de frise". This sounds too much like a type of poodle, so we call it the see-saw. The others, our design could breeze over. We even had minor shock absorbers in case we became airborne on the ramps. However, the see-saws would require a manipulator arm to lower the left center board so we can slowly drive over the three boards on the left.
Because we couldn't build any more, I turned my obsessive thoughts to the game manual and points of strategy. As a former tester and gamer, I knew that every rule system had loopholes and sweet spots.
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